Level

Basics

Each hopper will start at level 1. The maximum achievable level is 100.

Leveling is a simple mechanic in which you feed $FLY to your Hopper. The amount of $FLY you need to level is solely dependent on your level itself.

Leveling Cost

The cost of leveling is linear according to your level up until level 21, at which time a different formula takes over that requires $FLY at a slight exponential rate over time the output for this formula is rounded down to the nearest whole number.

To level up you will need to spend $FLY according to the following equations where x is the level you are trying to achieve.

Level RangeCost Formula

2 ≤ x < 21

x ≥ 21

Note: An exception to this function and chart is the cost to level from 99 to 100. This value is 500 + the output of the function rounded down to the nearest whole number. This is to incorporate the rebirth cost.

More detailed examples can be found in the whitepaper.

Emissions per Level

There is a hard cap on how much $FLY a Hopper can generate from adventures, which is solely based on its level. Once you hit the cap of your level, you must use $FLY to level up, releasing the emissions lock and increasing the cap by which you can generate $FLY.

Once you level, the emissions cap of your Hopper is reset to zero.

Note: Additional emissions from veFLY count toward your total emissions cap per level.

Prestige / Rebirth

Prestige is a mechanic in Hoppers Game that allows a maxed-out Hopper (level 100) to completely reset their level while increasing all attributes by 1, if not already capped.

This is an important function for a number of reasons. Mainly, it allows players to be able to work toward experiencing the whole game if they can not get their hands on a Hopper that meets the attribute requirements for the adventure they want to enter.

At level 100 you cannot level up your Hopper to level 101. Instead, you have the choice to rebirth.

This will reset your Hopper to Level 1 but also increase EACH of your Attributes by 1. You cannot increase your Attributes above 10. The cost of the rebirth is folded into the cost of level from 99 to 100.

The cost to level from 99 to 100 is increased by 500 $FLY, on top of the normal cost to level from 99 to 100.

Note: The $FLY cap for Level 99 is less than the cost to level from 99 to 100. If you cannot produce enough $FLY to reach level 100 and subsequently rebirth you must acquire $FLY by other means.

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